mapping possibilities

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Killed the first Ettin!
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mapping possibilities

Postby mr.math » Tue Jul 19, 2016 6:23 pm

Greetings to the development team,

I am glad to see you are still working on the mod. I thought it is dead with no update for such a long time. Once you release it, will we be able to also do some mapping? Do you have your own map editor or would you provide some tools for existing one? Also, are all the weapons/items/monsters already implemented? I remember the screenshot with all the artefacts.

Thanks for your answer

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Caffeine Freak
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Re: mapping possibilities

Postby Caffeine Freak » Sun Jul 31, 2016 12:49 pm

Hi mr. math. We use the same base map editor that Doom 3 uses (D3Radiant), obviously with all the D3 assets erased and replaced with the Hexen ones. Upon release, you will indeed be able to create your own maps and do all of the same modding possible with Doom 3. All of the weapons/items/monsters are indeed implemented, although there is still some tweaking to do here and there pre-release.

Yep, time for another Doom fix.

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Killed the first Ettin!
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Re: mapping possibilities

Postby ShadesMaster » Thu Jan 12, 2017 5:51 pm


I learned how to model. :D

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