Tuesday 22nd November, 2011...A Quick but Productive Year

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Tuesday 22nd November, 2011...A Quick but Productive Year

Postby deadite4 » Tue Nov 22, 2011 3:57 am

It doesn't feel like it has been a year since our first demo release. People joined, people left, solid progress has surely been made. Our current team is still very much enthusiastic about the project and daily updates in at least one department of the project is the norm. So what have we done? What is our future?

Well as all of our past news items have stated progress continues daily. Mapping, models, textures, sounds, music, code, you name it! Really the whole team is jiving pretty well right now and things continue to stay on course.

For the future? Well our next release has always be planned to be the entire first episode and would conclude the Cleric's journey. That includes 3 full hubs(about 3.5 levels per hub) and would be a little over triple the size of our demo release. There's also discussion on what to include on the other classes if for nothing else than some public testing of their mechanics. It will all depend on how things continue to progress in the time frame we are eying. A couple new team members of course wouldn't be a bad thing!

We hope to have some very cool updates in the coming months so stay tuned!

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