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 Post Posted: Sat Aug 08, 2009 7:17 am 
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I'll be posting up weird, funny, buggy, or plain cool screenshots that I'll make while developing for Edge of Chaos in this thread. Starting up with two shots I made when we were trying to port Hexen over to the Quake 4 engine, about 2 years ago (yes these screens were made in Q4):

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 Post Posted: Sat Aug 08, 2009 5:39 pm 
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It has been quite a journey huh BloodRayne? Four and a half years, wow! Keep the dream alive.


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 Post Posted: Sat Aug 08, 2009 6:48 pm 
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Though this was a bit before I joined, I'm so glad we stayed Doom 3 and didn't move to anything else. Pretty funny to see a strog running around though.

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 Post Posted: Sat Aug 08, 2009 7:00 pm 
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Poor zerker is lost :)


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 Post Posted: Sun Aug 09, 2009 5:28 am 
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TelMarine wrote:
It has been quite a journey huh BloodRayne? Four and a half years, wow! Keep the dream alive.

I can hardly believe it's been THAT long. :o

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 Post Posted: Sun Aug 09, 2009 9:03 am 
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Some early screenshots I found in my backups today... These screenshots were to establish a mood and atmosphere. The only weapons we had back then were the lantern (which isn't really a weapon) and the wraithverge. This is an earlier incarnation of the Lantern, we made a special script for it to have gravity, this implies that when you look down, the player hand moves forward, and the lantern always points straight down.

Also interesting is the early test of a new hud, that sucketh... :)

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 Post Posted: Sun Aug 09, 2009 6:24 pm 
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hah, that is a weak looking HUD compared to the current. A hell of an improvement.

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 Post Posted: Mon Aug 10, 2009 2:35 pm 
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seeing that pistol in EoC makes me cringe. :-P

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 Post Posted: Mon Aug 10, 2009 5:14 pm 
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This Ettin is feeling the pain...

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 Post Posted: Mon Aug 10, 2009 5:18 pm 
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pay no attention to the artifacts.. on the artifacts :?

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 Post Posted: Mon Aug 10, 2009 5:58 pm 
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:lol:

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 Post Posted: Tue Aug 11, 2009 4:23 pm 
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One of the first 'official' screenshots for the game, back in the day when I wasn't so keen on texture alignment. :lol:
Also note; lots of original Doom assets in there still.

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 Post Posted: Tue Aug 11, 2009 5:26 pm 
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Beautifully... I hope that all levels will be as beautiful.
By the way, how many levels are planned?

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 Post Posted: Tue Aug 11, 2009 10:07 pm 
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The logo has come a long way too haha


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 Post Posted: Tue Aug 11, 2009 10:48 pm 
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What happened when you porting EoC to Q4? Why you return to Doom3 engine?

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 Post Posted: Wed Aug 12, 2009 6:03 am 
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RaVeN wrote:
What happened when you porting EoC to Q4? Why you return to Doom3 engine?

Code happened. :)

We basically had lack of a skilled coder. Here's what happened; after discussing it with the team we decided to switch to Q4 if this was possible coding wise. Our coder back then said it should be no issue and started porting stuff. The issues came when he stopped working on the code and his RL issues came just around the corner.

Since just about all the code was moved into the SDK with Q4 this meant that everything stopped and we couldn't have that. So we decided to move back to Doom3, because this meant that we could continue the work without a coder and I am proficient in D3 scripting. :)

And yes... The logo came a long way. :)

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 Post Posted: Wed Aug 12, 2009 2:56 pm 
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Some early renders, testing with hand and weaponsmodels. None of these made it into the game.

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 Post Posted: Wed Aug 12, 2009 3:12 pm 
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aah I remember the "zombie hands."


why don't we post up screen shots of things that aren't old?

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 Post Posted: Wed Aug 12, 2009 3:16 pm 
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I enjoy seeing old shots. Things I never even knew were worked on or even considered. It gives a good background of the development.

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 Post Posted: Wed Aug 12, 2009 3:17 pm 
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zeroth wrote:
aah I remember the "zombie hands."


why don't we post up screen shots of things that aren't old?


I'll get there. :)

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