Awesome weapon ideas

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xdantespardax
Waking up in Chronos
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Awesome weapon ideas

Postby xdantespardax » Fri May 20, 2011 1:08 pm

Hey just wanted to say I'm loving this mod! Finally got to the upper echelons, feels more like Hexen now with the stained glass windows :)

I just thought it would be cool if you could make some more powerful weapons perhaps using purple mana? This was used by the Heresiarch (remember he had 3 orbs circling above him, with the 3 colours?). Or else some other colour, and use this for a super-weapon! You could have a lightning-storm or firestorm, or bouncing bombs for example. The possibilities are endless.

I can't believe this mod is going to be free, it could be beefed up into a game of it's own! But anyway, glad it IS free, and looking forward to new hubs :D

deadite4
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Re: Awesome weapon ideas

Postby deadite4 » Fri May 20, 2011 1:14 pm

Thanks for the post! We are hard at work on new hubs so don't worry about that.

The firestorm is a definite inclusion in next release. It's already complete and in game. We've recently had discussion on what to do with the 4th and final cleric weapon. Due to our story the wraithverge is technically broken. We've been trying to figure out exactly what to do about it. Allow the cleric to use a shard of it like he would Wraithverge but with some new effect due to it not being complete? Or a new weapon all together? How angry would Hexen fans be if they used some new weapon in place of the beloved wraithverge?

All questions we've been asking ourselves over the last 2 weeks.
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Razbaz
Picked up the Mace
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Re: Awesome weapon ideas

Postby Razbaz » Wed Jun 01, 2011 2:42 pm

A little bit of a suggestion about super-weapons (Wraithverge in case of ep.1)

Ok, we all know that they ultimately got destroyed in Hexen. But, as they did exist, someone had to actually forge them. So the possibility to get those weapons should be in the workshops where they were forged.

For example, Cleric in his quest stands before some kind of Grand Cathedral (now infested with all kinds of monsters), fights his way through and gets to its armory with wraithverges on the tall shelves (behind unopenable/unbreakable glass) as far as his eyes can see (it's gonna be breathtaking, isn't it?). And there he finds a lone obtainable one - only to find out it doesn't work... yet.

So the process of getting the super weapon would be not assembling it as in original series but charging it to full power instead. Lets say for example Wraithverges were designed for some kind of exorcising order within cleric hierarchy but only few of them were charged full before hellspawn overrun the world. One was obtained by Traductus and after his pact with Korax by his order all the other working ones were shattered (this also kinda explains why you could obtain second copies of some fragments in secret levels).

Wraithverge may start with a devastating but single-target and melee attack (a single ghost emerges and claws at the target). Then it may get an area-of-effect but still melee attack with its first upgrade (a few ghosts circle around the player tearing everything apart). With its second upgrade it gets a straight-line penetrating ranged attack and with the last upgrade it is the Wraithverge as we know it. Mana cost gradually increases with each new power-up.
Such upgrades may be obtained even not by picking up (though also possible). For example, at some point player should defeat an extremely powerful mid-boss, whose eternally tortured soul will reside within the Wraithverge forever and thus the weapon gets more powerful (a possible plot twist for the end of the episode - after defeating the last boss protagonist becomes obsessed with the power of his Wraithverge so much that he literally follows the steps of Traductus, becoming a boss for next episodes ;) )

This way we get classic four-piece assembling scheme, albeit a bit different (and more interesting in my opinion, like the Sigil in Strife) scheme perfectly fitting mod setting.

deadite4
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Re: Awesome weapon ideas

Postby deadite4 » Wed Jun 01, 2011 5:22 pm

Hey Razbaz, nice post! We actually just worked out the details on what we are doing with the Wraithverge about 2 days ago. All I can say right now is that the player will use the Wraithverge as the cleric, but it will be in a different capacity. It won't be forged in whole in Episode 1, but the Cleric will find a shard of it. I don't want to reveal much more then that but we think Hexen fans will be very excited with the solution we came up with.
Sounds Great. Do it again.

Razbaz
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Re: Awesome weapon ideas

Postby Razbaz » Wed Jun 01, 2011 5:38 pm

Well, that could be used at least with a knight. A sword with no magic capabilities whatsoever sounds like a typical weapon for a knight. And with a similar scheme (through heroic acts worthy of the strongest) it could gradually upgrade to embodiment of the Quietus (could use some backstory like it was initially a weapon of the strongest and nothing can stop it from manifesting itself once again in hands of those worthy of wielding it). ;)

Also, is melee attack of the Serpent Staff (the life-draining and mana-saving one) going to be implemented in next versions?

Area of effect for the Burning Hands would also be nice (with possibility to burn the player as well) and a melee attack of the weapon (insta-frying touch with no area-of-effect capabilities).

deadite4
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Re: Awesome weapon ideas

Postby deadite4 » Wed Jun 01, 2011 11:46 pm

Serpent staff draining is in and currently working. That much I can say.
Sounds Great. Do it again.

teameoc
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Re: Awesome weapon ideas

Postby teameoc » Sun Oct 05, 2014 11:03 am

That's if you turn on hellion pits in the menu system. They are off by default.


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