level editor

Talk about the mod here, could contain spoilers!
User avatar
krockzs
Picked up the Mace
Posts: 10
Joined: Sun Aug 09, 2009 9:39 pm
Location: Chile
Contact:

level editor

Postby krockzs » Wed Aug 12, 2009 10:52 pm

I'm a fan of making levels for first person games and massive multi-role games.

I have a question you do:

will Hexen edge of chaos a level editor?

would be like a dream come true

I have levels all my life since childhood, using Realmcrafter, wadauthor explore rpg, oblivion IV, Neverwinter Nights, Warcraft, Starcraft, etc.. and learned some C and C + + for my studies in computer network administrator.

am 25 years old, and never stop doing

I hope to do so too will appreciate.

good luck with the game.

deadite4
Site Admin
Posts: 654
Joined: Fri Aug 07, 2009 2:58 pm
Location: Any Town, USA
Contact:

Re: level editor

Postby deadite4 » Wed Aug 12, 2009 11:22 pm

We just use the built in level editor that came with doom 3 :) . All you would need are all the custom assets and you pretty much would be able to make Hexen levels. Happen to have any examples of any of your past work? Would love to see some of your designs :D
Sounds Great. Do it again.

User avatar
krockzs
Picked up the Mace
Posts: 10
Joined: Sun Aug 09, 2009 9:39 pm
Location: Chile
Contact:

Re: level editor

Postby krockzs » Thu Aug 13, 2009 7:58 pm

for her because if I send them. im using wadauthor.
i make earthquakes, moving pillars, etc. i like so much everithing about the level edition.

which would have different textures are you have, sprites, etc.

levels that we do too.

maybe have great for much people in this comunity.

mr.math
Killed the first Ettin!
Posts: 45
Joined: Thu Aug 13, 2009 9:05 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1236: count(): Parameter must be an array or an object that implements Countable

Re: level editor

Postby mr.math » Mon Feb 22, 2010 1:33 pm

Oh, I would love to see editor too. How is Doom 3 editor?Is it difficult? Because I was only using Quark editor to make some Hexen 2 levels and it was pretty easy. It support Doom 3 as well.

deadite4
Site Admin
Posts: 654
Joined: Fri Aug 07, 2009 2:58 pm
Location: Any Town, USA
Contact:

Re: level editor

Postby deadite4 » Mon Feb 22, 2010 1:45 pm

It takes getting used to. Some things will crash the editor, but once you find out the programs faults, like anything, gets the job done.
Sounds Great. Do it again.

User avatar
redeemer812
Fried a bunch of Afrit
Posts: 249
Joined: Sun Oct 11, 2009 4:10 pm
Location: America
Contact:

Re: level editor

Postby redeemer812 » Mon Feb 22, 2010 4:44 pm

To see what the Hexen: Edge of Chaos editor will be like, just boot Doom3 and open the console. Then type "editor" (or "edit"? can't remember), and press <Enter> (or <Return>). Welcome to the Doom 3 Editor! ;)

User avatar
tric5391
Picked up the Serpent Staff
Posts: 62
Joined: Thu Jul 22, 2010 8:36 pm
Location: Pittsburgh, PA
Contact:

Re: level editor

Postby tric5391 » Tue Jul 27, 2010 6:24 am

I would love to be able to get in on some of the level designing/building.

deadite4
Site Admin
Posts: 654
Joined: Fri Aug 07, 2009 2:58 pm
Location: Any Town, USA
Contact:

Re: level editor

Postby deadite4 » Tue Jul 27, 2010 6:34 am

Do you have any past work you are able to show off?
Sounds Great. Do it again.

User avatar
tric5391
Picked up the Serpent Staff
Posts: 62
Joined: Thu Jul 22, 2010 8:36 pm
Location: Pittsburgh, PA
Contact:

Re: level editor

Postby tric5391 » Tue Jul 27, 2010 7:13 am

I am currently learning the Unreal Editor (College), I have used radiant (but not for a long time, that would take getting used too). However if you want to see how I am able to design maps for a certain game I am currently still active in, I would be glad to post the link.

In fact: (I can provide more screens of other maps also, this is currently the most well know one)

This is for the game Company of Heroes, and although the editor is no where near similar to that of anything you would be looking for, editors are easy for me to adapt to and learn how to use.

If you want some of the work that I did in Radiant let me know, I will grab some screens of that and send them to you.

deadite4
Site Admin
Posts: 654
Joined: Fri Aug 07, 2009 2:58 pm
Location: Any Town, USA
Contact:

Re: level editor

Postby deadite4 » Tue Jul 27, 2010 12:34 pm

PM me some of your radiant screenshots. We're always interested.
Sounds Great. Do it again.

User avatar
tric5391
Picked up the Serpent Staff
Posts: 62
Joined: Thu Jul 22, 2010 8:36 pm
Location: Pittsburgh, PA
Contact:

Re: level editor

Postby tric5391 » Wed Jul 28, 2010 2:31 am

Ok. If you want more then what I send you, let me know.

User avatar
TomJ
Team Member
Posts: 23
Joined: Sat Aug 08, 2009 9:14 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1236: count(): Parameter must be an array or an object that implements Countable

Re: level editor

Postby TomJ » Wed Jul 28, 2010 10:22 pm

There is also DarkRadiant which can be used for mapping.
It is a custom made map editor which was made for The Dark mod.
It also works on this mod ( as I use it ) , I think it works better than Doom3Edit.

http://darkradiant.sourceforge.net/

User avatar
tric5391
Picked up the Serpent Staff
Posts: 62
Joined: Thu Jul 22, 2010 8:36 pm
Location: Pittsburgh, PA
Contact:

Re: level editor

Postby tric5391 » Thu Jul 29, 2010 4:18 am

Alright, I will have to check it out.

Thanks! :mrgreen:

User avatar
tric5391
Picked up the Serpent Staff
Posts: 62
Joined: Thu Jul 22, 2010 8:36 pm
Location: Pittsburgh, PA
Contact:

Re: level editor

Postby tric5391 » Thu Jul 29, 2010 4:29 am

So I just downloaded and went through the "Dark Radiant" and I am at home. I just need to figure out where the trigger events and such are located.

When would I be able to get some assets to use in the maps? If I would be able to at all.

deadite4
Site Admin
Posts: 654
Joined: Fri Aug 07, 2009 2:58 pm
Location: Any Town, USA
Contact:

Re: level editor

Postby deadite4 » Thu Jul 29, 2010 12:53 pm

Well you have all of Doom 3's assets to get familiar with :)
Sounds Great. Do it again.

User avatar
TomJ
Team Member
Posts: 23
Joined: Sat Aug 08, 2009 9:14 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1236: count(): Parameter must be an array or an object that implements Countable

Re: level editor

Postby TomJ » Thu Jul 29, 2010 2:15 pm


User avatar
tric5391
Picked up the Serpent Staff
Posts: 62
Joined: Thu Jul 22, 2010 8:36 pm
Location: Pittsburgh, PA
Contact:

Re: level editor

Postby tric5391 » Thu Jul 29, 2010 3:53 pm

Okay, hopefully that is soon.

Way ahead of you, this is how you use the Q3Radiant Editor. I was a little worried when I first saw how it loaded, then I found how to split the panes so I could see each axis independently.

I can't wait to make some good maps for you guys!

User avatar
tric5391
Picked up the Serpent Staff
Posts: 62
Joined: Thu Jul 22, 2010 8:36 pm
Location: Pittsburgh, PA
Contact:

Re: level editor

Postby tric5391 » Thu Jul 29, 2010 3:55 pm

I will make some maps, using the Doom assets. Just some multiplayer-like ones I guess.

User avatar
redeemer812
Fried a bunch of Afrit
Posts: 249
Joined: Sun Oct 11, 2009 4:10 pm
Location: America
Contact:

Re: level editor

Postby redeemer812 » Thu Jul 29, 2010 10:39 pm

Good luck, man! If you make anything cool, post it someplace where I can see it. :)

User avatar
tric5391
Picked up the Serpent Staff
Posts: 62
Joined: Thu Jul 22, 2010 8:36 pm
Location: Pittsburgh, PA
Contact:

Re: level editor

Postby tric5391 » Fri Jul 30, 2010 3:54 am

Okee dokie! :lol:


[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1236: count(): Parameter must be an array or an object that implements Countable

Return to “Edge Of Chaos Total Conversion Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest