mapping possibilities

Talk about the mod here, could contain spoilers!
mr.math
Killed the first Ettin!
Posts: 45
Joined: Thu Aug 13, 2009 9:05 pm

mapping possibilities

Postby mr.math » Tue Jul 19, 2016 6:23 pm

Greetings to the development team,

I am glad to see you are still working on the mod. I thought it is dead with no update for such a long time. Once you release it, will we be able to also do some mapping? Do you have your own map editor or would you provide some tools for existing one? Also, are all the weapons/items/monsters already implemented? I remember the screenshot with all the artefacts.

Thanks for your answer

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Caffeine Freak
Team Member
Posts: 93
Joined: Thu Aug 27, 2009 7:54 pm
Location: Chico, CA

Re: mapping possibilities

Postby Caffeine Freak » Sun Jul 31, 2016 12:49 pm

Hi mr. math. We use the same base map editor that Doom 3 uses (D3Radiant), obviously with all the D3 assets erased and replaced with the Hexen ones. Upon release, you will indeed be able to create your own maps and do all of the same modding possible with Doom 3. All of the weapons/items/monsters are indeed implemented, although there is still some tweaking to do here and there pre-release.

Cheers!
Yep, time for another Doom fix.

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ShadesMaster
Killed the first Ettin!
Posts: 31
Joined: Sat Nov 13, 2010 8:30 pm

Re: mapping possibilities

Postby ShadesMaster » Thu Jan 12, 2017 5:51 pm

Image

I learned how to model. :D


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