The Go-Off-Topic Topic

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redeemer812
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The Go-Off-Topic Topic

Postby redeemer812 » Mon Oct 12, 2009 7:58 pm

The topic where not going off topic is going off topic. Of course, that's the point of the topic. But here I am, on topic. Guess I'm going off topic, because the topic of this topic is to go off topic. But because I'm on topic, I must be going off topic, right? :?:

Now, don't go off topic!

...let the horror begin that is the Go Off Topic Topic!

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Re: The Go-Off-Topic Topic

Postby BloodRayne » Wed Oct 14, 2009 10:03 am

Atleast we have Pizza. :ugeek:
Lunchmeataphobia.
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Re: The Go-Off-Topic Topic

Postby redeemer812 » Wed Oct 14, 2009 2:32 pm

I've actually tried this with several forums now. It's funny to see the mods' responses to it. How do you handle a topic whose purpose is to go off topic? :roll:

But here I am, going off topic again.

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Re: The Go-Off-Topic Topic

Postby BloodRayne » Wed Oct 14, 2009 3:28 pm

Well I recently DID look at buying a UPS for my system. Does that count?
Lunchmeataphobia.
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Re: The Go-Off-Topic Topic

Postby redeemer812 » Wed Oct 14, 2009 7:18 pm

Sure, why not. It's off topic, which is the topic of this thread :)

What you say can be completely random, something you just did, or a mad theory to destroy the world. :D

All times are UTC. Restless leg syndrome is hard to sleep with. Communities are endearing, the individual is not. Email is a relatively new invention. Disabling smilies is not fun. Big red buttons are fun to press but usually have consequences.

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Re: The Go-Off-Topic Topic

Postby zeroth » Fri Oct 16, 2009 5:42 pm

I ate sour crout today. I love it.

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Re: The Go-Off-Topic Topic

Postby redeemer812 » Sat Oct 17, 2009 2:16 am

I downloaded some typing software for my little brother.


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Re: The Go-Off-Topic Topic

Postby Indoril Lichenvale » Sun Dec 27, 2009 2:12 pm

^ppl dreamin' of Hexen 2: Modern Warfare

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Re: The Go-Off-Topic Topic

Postby BloodRayne » Thu Dec 31, 2009 2:08 pm

bored... stiff.

Guys I've seen better off-topic discussions over at doom3world.. come on.. :P
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Re: The Go-Off-Topic Topic

Postby redeemer812 » Thu Dec 31, 2009 3:35 pm

This community is just too small to support such a demanding topic, I guess. :(

:idea:

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Re: The Go-Off-Topic Topic

Postby TheCoolinator » Thu Dec 31, 2009 7:10 pm

Merry Christmas, happy new year!

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Re: The Go-Off-Topic Topic

Postby redeemer812 » Fri Jan 01, 2010 3:13 am

Here is an example of a wildly successful Go-Off-Topic Topic that was started by yours truly:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=301122#Post301122

And this is the best we can come up with? Seriously guys, this topic is dying here!

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Re: The Go-Off-Topic Topic

Postby RaVeN » Fri Jan 01, 2010 8:24 pm

Happy New Year!!!)))

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Re: The Go-Off-Topic Topic

Postby TheCoolinator » Mon Jan 04, 2010 9:02 pm

RaVeN wrote:Happy New Year!!!)))


Happy New year!

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Re: The Go-Off-Topic Topic

Postby RaVeN » Sat Feb 06, 2010 11:34 am

http://metal-archives.com/band.php?id=4 ... de66a9d178

HeXen Melodic Heavy/Thrash Metal Band, name expired from hexen shooter game =0

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Re: The Go-Off-Topic Topic

Postby Corvus » Tue Feb 16, 2010 2:48 pm

RaVeN wrote:http://metal-archives.com/band.php?id=48264&PHPSESSID=e2d09b1ca60f365b5f07efde66a9d178

HeXen Melodic Heavy/Thrash Metal Band, name expired from hexen shooter game =0


Oh my, look at the shitty album cover! They just took a screenshoot and streched it!

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Re: The Go-Off-Topic Topic

Postby BloodRayne » Tue Feb 16, 2010 2:50 pm

EXEC sp_msforeachdb 'USE [?]; IF ''?'' != ''tempdb'' BEGIN EXEC sp_updatestats END'

:ugeek:
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Re: The Go-Off-Topic Topic

Postby redeemer812 » Tue Feb 16, 2010 5:34 pm

Is that BASIC or PHP? Because I don't know either. :|

Here's some code for ya:

Code: Select all

void drawsprite()
{
  int i;
  char file[16];
  int target;
  int x, y, x1, x2, y1, y2, picx, picy;

  x1 = sprites[sc].mx-((64*xres/320)/sprites[sc].d);
  x2 = sprites[sc].mx+((64*xres/320)/sprites[sc].d);
  y1 = sprites[sc].my+((hy/1.25-(128*yres/240))/sprites[sc].d);
  y2 = sprites[sc].my+((hy/1.25)/sprites[sc].d);

  /* this should be a switch case. lazy me */
  if( sprites[sc].type == 1 ) { strcpy(file,"bub.bpf"); }
  if( sprites[sc].type == 2 ) { strcpy(file,"table.bpf"); }
  if( sprites[sc].type == 3 ) { strcpy(file,"column.bpf"); }
  if( sprites[sc].type == 4 ) { strcpy(file,"deadguy.bpf"); }
  if( sprites[sc].type == 5 ) { strcpy(file,"health.bpf"); }
  if( sprites[sc].type == 6 ) { strcpy(file,"ammo.bpf"); }
  target = open( file, O_BINARY|O_RDONLY, S_IREAD );
  read( target, &bpf, 2*64*64 );
  close( target );
 
  for( x=x1; x<x2; x++ )
  {
    if( x >= 0 && x < xres )
   {
      if( zbuffer[x] >= sprites[sc].d )
     {
       zbuffer[x] = sprites[sc].d;
      for( y=y1; y<y2; y++ )
      {
        picx = ((x-x1)*sprites[sc].d)/2;
        picy = ((y-y1)*sprites[sc].d)/2;
        if( bpf[picy][picx] != 13 )
            putpixel( x, y, bpf[picy][picx] );
      }
     }
   }
  }
}

Those would be the sprite scaling/drawing routines for my new engine. The distance and actual monitor position of the sprite have been calculated before hand. ;)

:ugeek: :ugeek: :ugeek:

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Re: The Go-Off-Topic Topic

Postby Indoril Lichenvale » Tue Feb 16, 2010 9:30 pm

And some more :)

Code: Select all

Dynamic FindEnemy()
{
   Vec3 controlledObjPos = controlledObj.Position;

   Dynamic enemy = null;
   float enemyPriority = 0;

   float radius = controlledObj.ViewRadius;
   if (IsAttacking())
      radius = controlledObj.ChaseRadius;

   Map.Instance.GetObjects(new Sphere(controlledObjPos, radius),
      GameFilterGroups.UnitFilterGroup, delegate(MapObject mapObject)
   {
      Unit obj = (Unit)mapObject;

      Vec3 diff = obj.Position - controlledObj.Position;
      float objDistance = diff.LengthFast();
      if (objDistance > radius)
         return;

      Vec2 dir = controlledObj.Rotation.GetForward().ToVec2().GetNormalizeFast();
      Vec2 tar = diff.ToVec2().GetNormalizeFast();

      if (!IsAttacking())
      {
         float angle = MathUtils.GetVectorsAngle(dir, tar).InDegrees();
         if (float.IsNaN(angle))
            return;

         if (ControlledObject.FoV > 0 && ControlledObject.FoV < 360 &&
            angle > ControlledObject.FoV / 2)
            return;
      }

      float priority = GetAttackObjectPriority(obj, objDistance);

      if (priority != 0 && priority > enemyPriority)
      {
         enemy = obj;
         enemyPriority = priority;
      }
   });

   if (enemy != null && !IsAttacking())
      OnSpotEnemy();
   else if (enemy == null && isAgressive)
      OnLoseEnemy();

   return enemy;
}


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